Which assistive technology is most appropriate for a visually impaired student?

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Multiple Choice

Which assistive technology is most appropriate for a visually impaired student?

Explanation:
A computer screen reader is the most appropriate assistive technology for a visually impaired student because it converts text displayed on a computer screen into synthesized speech or braille output. This allows the student to access digital content, navigate software applications, and engage with educational materials effectively. Screen readers work in conjunction with other tools and resources, enabling users to understand and interact with text-based information without relying on visual input. In contrast, speech recognition software is designed primarily for voice command and dictation, which may not be the primary need for a visually impaired student. Smartboard technology, while interactive and beneficial in many classroom settings, does not specifically cater to the needs of visually impaired students, as it typically requires visual engagement. Virtual reality headsets also rely heavily on visual stimuli and are not suitable for students who cannot perceive visual content, thus making them less appropriate for supporting visually impaired learners.

A computer screen reader is the most appropriate assistive technology for a visually impaired student because it converts text displayed on a computer screen into synthesized speech or braille output. This allows the student to access digital content, navigate software applications, and engage with educational materials effectively. Screen readers work in conjunction with other tools and resources, enabling users to understand and interact with text-based information without relying on visual input.

In contrast, speech recognition software is designed primarily for voice command and dictation, which may not be the primary need for a visually impaired student. Smartboard technology, while interactive and beneficial in many classroom settings, does not specifically cater to the needs of visually impaired students, as it typically requires visual engagement. Virtual reality headsets also rely heavily on visual stimuli and are not suitable for students who cannot perceive visual content, thus making them less appropriate for supporting visually impaired learners.

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